The plugin provides a complete set of elements for controlling the nature of saturation. SDRR offers 4 different modes: TUBE, DIGI, FUZZ, DESK and dynamically responds to the incoming signal. Each mode has its own unique behavior. SDRR can be simultaneously a saturator, compressor, equalizer, bit-colorer and stereo expander, or can simply add a little bit of motion to your tracks using the DRIFT control. Add heat, depth and character to your tracks with SDRR.
Changes
– initial release
– changes compared to SDRR 1:
– new plugin-ID, so you can use SDRR 2 and SDRR 1 at the same time
– switched to JUCE-framework
– new GUIs
– GUI-resizing
– reworked VU meter, uses the engine of VUMT 2 now
– Automatic Gain Compensation option, similar to the one used in MJUC
– critically revisited all modes
– reworked dynamics section of TUBE, DIGI and FUZZ modes to be less quirky
– in DESK mode the TRANSIENTS control now works more obvious and similar to a traditional transient shaper
– redesigned compressor in DESK mode:
– it is now a VCA type compressor with RMS detection and program dependent attack and release
– three switchable attack and release behaviors (slow, medium, fast)
– also, a gain reduction meter has been added to the COMP section
– the dry (unprocessed) signal is now pre-trim
– new HQ-mode:
– changes compared to SDRR 1:
– new plugin-ID, so you can use SDRR 2 and SDRR 1 at the same time
– switched to JUCE-framework
– new GUIs
– GUI-resizing
– reworked VU meter, uses the engine of VUMT 2 now
– Automatic Gain Compensation option, similar to the one used in MJUC
– critically revisited all modes
– reworked dynamics section of TUBE, DIGI and FUZZ modes to be less quirky
– in DESK mode the TRANSIENTS control now works more obvious and similar to a traditional transient shaper
– redesigned compressor in DESK mode:
– it is now a VCA type compressor with RMS detection and program dependent attack and release
– three switchable attack and release behaviors (slow, medium, fast)
– also, a gain reduction meter has been added to the COMP section
– the dry (unprocessed) signal is now pre-trim
– new HQ-mode:
OFF: non-oversampled operation, uses significantly less CPU than before
ON: low-latency oversampling (4 samples), corresponds to SDRR 1, but still uses
Slightly less CPU in many situations than in version 1.
FUZZ mode uses up to 20{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} less CPU
ON +: more detailled modelling and linear phase oversampling filters used for this option
– new preset-browser, just like the one used for MJUC and VUMT, incl. Easy copy / paste / save-as-default …
– new presets
– AB-ing
– global settings with options to
– show / hide editable value readouts
– customize mouse-drag behaviour
– show / hide tooltips
ON: low-latency oversampling (4 samples), corresponds to SDRR 1, but still uses
Slightly less CPU in many situations than in version 1.
FUZZ mode uses up to 20{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} less CPU
ON +: more detailled modelling and linear phase oversampling filters used for this option
– new preset-browser, just like the one used for MJUC and VUMT, incl. Easy copy / paste / save-as-default …
– new presets
– AB-ing
– global settings with options to
– show / hide editable value readouts
– customize mouse-drag behaviour
– show / hide tooltips
Year / Date of Issue : 06.2017
Version : 2.0.0
Developer : Klanghelm
Developer’s site : klanghelm.com/contents/products/SDRR/SDRR.php
Format : VST, AAX, AU
Digit : 32bit, 64bit
Tabletka : cured
System requirements : Windows: VST (32 & 64Bit), AAX Native for ProTools® 11 or higher
Mac OSX: AU (32 & 64Bit), VST (32 & 64Bit), AAX Native for ProTools® 11 or higher
Version : 2.0.0
Developer : Klanghelm
Developer’s site : klanghelm.com/contents/products/SDRR/SDRR.php
Format : VST, AAX, AU
Digit : 32bit, 64bit
Tabletka : cured
System requirements : Windows: VST (32 & 64Bit), AAX Native for ProTools® 11 or higher
Mac OSX: AU (32 & 64Bit), VST (32 & 64Bit), AAX Native for ProTools® 11 or higher