Performance percussion has been around since the dawn of sampling and is one of the most widely used loop-based materials for composers. In August 2010 we got in touch with renowned composer Michael Wandmacher* who had a request for sampled drums that one would think would be available but, upon research showed to be lacking in this particular form. We decided to team up for preproduction and get a content description together for sampled percussion. Basic and single instrument drum patterns are really essential for any scene you’re scoring.
A live performance always beats a computer generated percussion track. This is why we hired one of the best percussion players available and locked him in the studio for about two weeks. Grinding this production to a staggering 13.000 performance loops and a sample pool of about 5,7 GB took us 6 months to complete. A real challenge that needed all our resources and dedication. We’re proud to announce this collection as a new standard for percussion libraries.
H.I.P.P. consists of 12 orchestral and drum toms. Ranging from 8” to 18” size toms.
The collection holds about 13.000 looped performances, comprising basic rhythms and real complex performances, all available in all tempi (ranging from 60BPM to 240BPM), 4/4 – 3/4 – 6/8 – 5/4 & 7/8 time signature. Note values are arranged in grouped performances in 4th, 8th, 8th triples, 16th, 16th triples, and some have 32th types. All very specific, but we like to take it to the max this time. We have two types of patches: BRG, PRF.
Core samples: 2 instrument patches containing the following playing styles:
BRG – Basic Rhythm groupings
PRF – Performances
Layer based approach to easily create your own percussive textures. Give each layers its own pan and volume.
Quantise functionality to lock your phrase changes to tempo or automatically end your performance with a hit.
Advanced sequence functionality to build your own percussive sequences and play them back with a single key.
Automatic tempo syncing to your project.
Advanced database system to catalogue and browse the vast collection of phrases easily and simply.
Convolution reverb applied to the multi instrument to represent the original acoustic space.
Sonokinetic IR space? design knob to allow dynamic assignment and configuration of the convolution effects.
Dynamic sample loading & purging for efficient memory usage. Efficient management of samples means that you can juggle about 6gb of samples with ease.
FX at your fingertips. Configure EQ and Compression, or create your own Delay setups – save to presets so that you can reuse favourites in future projects.
13000+ samples. (about 6 GB sample content)
Impulse response with configurable parameters: 16 bit NCW format.
Royalty and copyright free content license.
HIPP Reference manual (pdf).
Artwork : “HIPP” dvd cover. Designed by Pavel FuksaProgramming : “HIPP” Kontakt script by Blake Robinson
Format: All files in 44.1 kHz , 16 Bit NCW format. (looped)
Programmed for Kontakt 4.2.
HIPP allows you to create up to six layers of percussion that are assigned to incrementing octaves of the keyboard. This panel shows the tom phrases currently assigned to layers and allows you to click them to add, configure or remove them. All six layers are shown in the top panel of the user interface.
Clicking ‘Click to Create a new layer’ will create a new layer. This takes you to the phrase database display.
From here you can select a time signature and note type. As you select a note type, a list of toms will appear at the top. Clicking the tom icon will preview the tom and select it. To assign the selected tom to your current layer, press APPLY. CANCEL can be clicked if you do not wish to commit your selection.
When a layer is selected it is tinted orange and advanced configuration parameters are displayed. The sliders allow you to assign Volume and Pan to the individual layer.
The small arrows allow you to scroll through each tom manually. If you hold CMD (CTRL on PC) and press an arrow, HIPP move swap the layer’s configuration with a neighbouring layer. Pressing the small X icon will delete this layer completely.
Sonokinetic
IR
space
and
Microphone
configuration
All NKI patches have reverb applied to them by default. The convolution reverb can be bypassed using the ENABLED option on the IR panel.
To keep the your custom setting please resave the patch. Next time when loaded it’ll load the custom settings. (Consider renaming to have a backup when needed).
Simple Configuration
You can quickly configure IR simply by clicking the microphone on the picture of the stage and dragging it left or right. As you drag closer and further away from the visual representation of the toms, the IR will become larger and wetter.
Advanced configuration
Underneath the diagram you can configure the IR elements manually.
WET {83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a}:
Controls the level of the original and processed signals. 0{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} = bypass
100{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} = full signal. Click & drag to adjust the bar.
DRY {83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a}:
Controls the level of the original and processed signals. 0{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} = bypass
100{83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} = full signal. Click & drag to adjust the bar.
IR SIZE:
Increase or decrease the size of the hall. Click & drag to adjust the bar.
Microphone
HIPP contains both Close and Overhead mic configurations. You can configure how much of each is present when playing back phrases using the two sliders – Close Mix {83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a} and Overhead Mix {83c93de8c9bf92b09b526c8ece7da73c325d55368c444eba1a4531e14f6c453a}
Quantise
The quantise panel contains configuration setting for phrase tempo quantising. This allows you to lock played notes to specific lengths in beats.
ENABLED:
Toggle whether phrase quantising is active.
PER LAYER:
When this is enabled, quantising occurs on a layer-level. When it is disabled it occurs on a global-level.
RELEASE HIT:
When this is turned on a release hit is played at the end of a phrase if you release the key.
QUANTISE BEATS:
Configure how many beats to quantise by.
The
Sequence
Designer
The sequence designer allows you to build your own sequences and patterns using the layers you have configured in HIPP. Please note that sequences are cleared if you delete layers, or change the toms assigned to them. Unfortunately due to limitations within Kontakt currently, it’s just not possible to preserve them automatically when such changes are made.
The Sequence Designer consists of a bar showing the phrases currently queued, the layer selection drop-down, a numerical collection of buttons that corresponds to phrases, and a reset button.
To build a phrase, simply configure some layers in the Layer panel and switch to the Quantise panel. You should see that HIPP is aware of your configuration and displays a collection of buttons labeled 1-12 (the Performance NKI may differ). To Queue a phrase on the sequence simply click its corresponding numbered button. HIPP will add it to the sequence and a new visual representation of the block (layer, phrase and length) will appear.
To remove a phrase from the queue, click its box in the sequence bar.
To play a phrase, hold down the C7 button on your controller. The sequence will play back. Once it reaches the end, it will loop back to the start.
Effects
The effects panel allows you to configure various effects such as EQ, Compressor, Limiter or Delay. All sliders can be dragged to change setting. A small popup will appear when dragging to let you view the current value. You can also assign any slider to a CC by right clicking and selecting ‘Learn MIDI CC# Automation’.
Full preset configurations can be loaded and saved by clicking the ‘Load/Save FX Preset’ button in the bottom-right. Presets are saved and loaded as NKA files – allowing you to share them with colleagues or reuse your favorite presets in future projects.
Compatibility
Sonokinetic dedicates its development attention to a select few formats. We carefully select which sampling software engines to program for and base these investments on usability, flexibility, stability and effective use of computing power. We are constant looking to evolve and for ways to invest in more user-friendly ways to make our libraries accessible for production and performance.
MAC & PC
Compatible with Kontakt 4.2 – Full version of Kontakt is required. ( This library is NOT compatible with Free Kontakt Player )
All files in 44.1 kHz , 16 Bit NCW format. (looped)